The Mediterranean setting of the game evokes the region of Liguria, in particular the village of Boccadasse in the Albaro area of Genoa, a scenario that was also the inspiration for Mediterranean Voidland. That’s no coincidence given that the writer of Mediterranean Voidland, Federico Fasce, is a team member in Three of Cups. The game, as Fasce explains, “came out of a brainstorm with the team: I pitched the idea and they liked it. There are certainly some echoes of my previous work in it, because at the end of the day I often go back to my places of origin for my concepts”.
The Mediterranean setting of the game evokes the region of Liguria, in particular the village of Boccadasse in the Albaro area of Genoa, a scenario that was also the inspiration for Mediterranean Voidland. That’s no coincidence given that the writer of Mediterranean Voidland, Federico Fasce, is a team member in Three of Cups. The game, as Fasce explains, “came out of a brainstorm with the team: I pitched the idea and they liked it. There are certainly some echoes of my previous work in it, because at the end of the day I often go back to my places of origin for my concepts”.
“Summer. A special time when anything can happen. The possibilities are infinite: even a shard of glass worn by the sea can become the most precious treasure. Friendships are like that. In a seaside summer, friendships can last no longer than a splashing wave. But like those pieces of glass, they’re turned into treasures by the sea. That is what happens to Leo and Mara. Join them in this little summer break through the salty breeze of the Mediterranean Sea. Explore. Live. Love”. The presentation of Summer Gems, a little adventure from Three of Cups, very clearly demonstrates the aim of the London-based company: to create emotional and inclusive impactful video games with the intention of bringing about change. Summer Gems focusses on friendship and encounters, relationships and what those relationships bring to the people involved.