The Italian locations in the game are revisited through the fantasy filter. The adventure begins in San Pasquale, a fictitious village nestled in the mountains and rich in copper ore. After the attack, the protagonist makes her way to Venice. The architecture is clearly recognisable and the map is vaguely similar to that of the real-life city, but large chunks of it are inaccessible: the main areas that can be explored are renamed the Outer City (North-East) and Inner City (comprising part of the centre).
Unaltered are the names for the Arsenale and the Doge’s Palace, although the architecture has been modified. The exteriors of the cathedral in the game were inspired by those of Santa Maria della Salute. Last but not least, there is a system of canals and gondolas that enable the player to get around more quickly.
The Italian locations in the game are revisited through the fantasy filter. The adventure begins in San Pasquale, a fictitious village nestled in the mountains and rich in copper ore. After the attack, the protagonist makes her way to Venice. The architecture is clearly recognisable and the map is vaguely similar to that of the real-life city, but large chunks of it are inaccessible: the main areas that can be explored are renamed the Outer City (North-East) and Inner City (comprising part of the centre).
Unaltered are the names for the Arsenale and the Doge’s Palace, although the architecture has been modified. The exteriors of the cathedral in the game were inspired by those of Santa Maria della Salute. Last but not least, there is a system of canals and gondolas that enable the player to get around more quickly.
RPG
Venetica is a fantasy role-playing game set in the 16th century, an age in which Death is a flesh and bone being controlled by a council by the name of Corpus. The protagonist, Scarlett, lives in a small village and is engaged to Benedict, a young knight. The village is however attacked during the prologue and her fiancé killed. Scarlett is revealed as the daughter of Death: she decides to embark on a journey to fight those responsible for the attack.